Hungry MindsProof of concept
High Level Design

I've Got
Your Back.

A workplace safety behaviour-change campaign for construction. Turning safety from a rule you obey into a promise you keep to the person next to you.

Created by Hungry Minds
September 2026  ·  Comprehensive HLD v0.2
Concept showcase
Commercial in confidence
Hungry MindsProof of concept
About this document

Contents

Read this first

This is a concept piece built by Hungry Minds to show how we would design a safety behaviour-change campaign, so there is no client yet. Sector figures are real and sourced. Anything that would normally come from a client's own incident system is shown as illustrative and captioned as such, to demonstrate the device rather than to state a fact.

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In one page

Executive summary

I've Got Your Back changes one behaviour that decides most incidents: the two-second choice to say something to a mate before a job goes wrong. It runs as a spaced, multi-channel campaign across a site, led by crew leaders at the pre-start, over about twelve weeks and sustained after. Not a course. A rhythm the crew runs, until looking out for each other is just how the site works.

The learning journey
Before
Prime
Leaders briefed first. The message appears with no explanation.
Launch
The Pact
Every crew makes the two-way promise, out loud.
The centrepiece · 4 waves
Practise the moves
A weekly leader-led toolbox talk builds one move at a time.
See
Say
Back
Thank
Embed
Make it routine
Observations reframed, look-outs thanked out loud.
After
Sustain
Leader-owned, refreshed, story-fed.

The idea

Care, not compliance. A two-way pact between mates, and four moves that loop: See it, Say it, Back it, Thank it. Each lap makes the next easier.

What it delivers

Ambient and guerrilla, posters, a hero film, four leader toolbox talks, a reframed observation and coaching kit, a recognition wall, and two things the crew can scan on any phone.

Why it works

Built on psychological safety, social norms, modelling and rehearsed words, reinforced across channels and owned by the crew's own leaders, not a poster on a wall.

If this design hits the mark, we move into build. The one page to read next is the program structure, opposite, which shows the whole campaign and what the site commits to make it work.

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The whole thing, before the detail

The program structure

Five phases in the order the crew meets them. The four waves in the middle are the centrepiece. Everything before readies the site, everything after keeps it alive.
Phase 1 · pre-launch
Prime
Mode Teasers, leader brief
Focus Ready the leaders, spark curiosity
Output Leaders set, site talking
Phase 2 · week 1
The Pact
Mode Launch talk, film, posters
Focus The promise, made aloud
Output Every crew has made it
Phase 3 · weeks 2-9
The four waves
Mode Weekly leader toolbox talk + channels + scan
Focus Build one move at a time
Output Crew can See, Say, Back, Thank
Phase 4 · weeks 8-12
Embed
Mode Observations, shout-outs up
Focus Make it routine
Output Looking out is the norm
Phase 5 · ongoing
Sustain
Mode Leader rhythm, refresh, stories
Focus Keep it alive
Output A speak-up culture that holds
If a phase slips
  • Leaders not freed up for the pre-start. The whole campaign rests on five minutes a week of leader time. If that is not protected, it becomes a mail-out. This is the first commitment we confirm.
  • Launch without management in the room. If site management does not front the launch, the crew reads the pact as head-office paper. Fallback: no launch until a site leader can open it.
  • Embed with no way to say thanks. If there is no simple way to recognise the mate who spoke up, the behaviour has no reward and fades. A shout-outs board and a weekly call-out are in scope.
What the site commits
  • A named campaign owner on site who carries the rhythm.
  • Five minutes of leader time at the pre-start, once a week, for the wave talks.
  • Site management visible at launch and at two later moments.
  • A way to thank a mate who spoke up, so speaking up is seen to be worth it.

These are not training deliverables. They are what turns a set of assets into a change on the ground, and they sit with the site, not with us.

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Section one

The context

Where the risk really sits on a construction site, and the one small moment the whole campaign is built to change.

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Section one  I  The context

What the work tells us

Construction is one of Australia's most dangerous industries to work in, and the moment that decides an incident is usually a small one, taken alone.
23%
Where the risk sitsConstruction's share of Australian worker deaths (45 in the latest year), among the highest of any industry.Safe Work Australia, Key WHS Statistics 2025
42%
How it happensVehicle incidents are the leading cause of construction deaths. Falls from height a further 13%.Safe Work Australia, 2025
61%
Where harm concentratesSix industries, construction among them, carry most of Australia's serious injury claims.Safe Work Australia, 2025
The gap
Why it holdsNear-misses go largely unreported, so the free lessons are lost and the same trap catches the next crew.Illustrative of the pattern
Where a word would have changed it
Saw something, said nothing
78%
Felt it wasn't their place to speak
61%
Didn't want to slow the job
54%
Worried about the reaction
47%

Illustrative. These bars show the shape of the barrier the campaign targets. On a live job they carry the site's own reporting and pulse data, read from the incident system in discovery.

What this means for the design

The barrier is social, not technical. People know the rule. What stops them is the two-second decision to say something to a mate, against the fear of dobbing, slowing the job, or being wrong. So the campaign is not more rules. It lowers the cost of that one moment, and makes looking out the thing the crew expects of each other.

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Section one  I  The context

What we hear on site

The words below are the ones we hear again and again on jobs like this. On a live engagement they are replaced with your own crew's, gathered in discovery.
From the crew
"You see it, but you don't want to be the bloke who stops the job over nothing."
"Half the time you just assume he's got it. You've both done it a hundred times."Second-year, formwork
"If I pull someone up and I'm wrong, I look like an idiot. So you don't."
From the leaders
"I can talk safety all day. Getting them to talk to each other is the hard bit."Leading hand
"Near-misses? Barely get reported. First I hear of it is when it's not a near-miss any more."
"Toolbox talks have turned into me reading a sheet and them looking at their phones."
What it adds up to
They see it

The hazard is usually spotted. Perception is rarely the gap.

They don't say it

The two-second decision to speak stalls on status, awkwardness and pace.

So it repeats

Unspoken, the near-miss is never a lesson, and the next crew meets the same trap.

The design follows the gap, not the hazard. The crew already sees. The whole campaign works on the space between seeing and saying, and on making sure that when someone does speak, it is met well enough that they do it again.

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Section one  I  The context

Point A to Point B: the crew

The shift is not in what the crew knows. It is in what they do in the two seconds that matter, and how it feels to do it.
AWhere the crew is now
Sees the risk, weighs up whether it is their place to say anything, and usually lets it go.
Reads speaking up as dobbing, or as calling a mate soft.
Assumes the experienced hand has it covered, because they always have.
Keeps near-misses to themselves. Nothing happened, so why raise it.
Waits for the safety message to come down from the office, and tunes most of it out.
BWhere the campaign takes them
Says something early, in their own words, before the task, not after the incident.
Reads looking out as what mates do, and being pulled up as a mate having their back.
Asks for a second set of eyes without it feeling like weakness.
Passes it on, because the next crew might hit the same thing.
Owns it crew to crew, because the promise is theirs, not the office's.

The distance from A to B is a handful of small habits, rehearsed until they are automatic. That is a behaviour-change job, not a training job, which is why it runs as a campaign over weeks rather than a session in a day.

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Section one  I  The context

Point A to Point B: the site

The same shift, read at the level of the site. What changes in the numbers a manager watches, and in the culture underneath them.
AThe site today
Safety measured mostly by lagging numbers, counted after someone is already hurt.
Near-miss reporting low, so the early warnings never surface.
Toolbox talks delivered at the crew, a sheet read out and half heard.
Observations felt as audits, something done to the crew, not with them.
Safety owned by the HSE team, not by the crew or their leaders.
BThe site after
Leading indicators watched: look-outs and shout-outs, reporting rising by design.
Near-misses surfaced and shared, each one a lesson before it becomes an incident.
Toolbox talks that are short conversations the crew takes part in.
Observations reframed as looking out, peer to peer.
Safety owned by the crew's own leaders, carried in a weekly rhythm.
Read the early numbers the right way

Expect near-miss reports to go up in the first weeks, not down. That is visibility improving, not safety getting worse. A campaign that gets people speaking will look busier before it looks calmer, and leaders are told this at the start so the rise is read as success, not alarm.

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Section two

The crews

Who is on the site, who is closest to the two-second moment, and whose buy-in makes the whole thing hold.

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Section two  I  The crews

The crews on site

Tiered by how close they stand to the moment. Every profile ends with what that reality forces the design to do.
#Who they areWhat the evidence saysWhat this forces the design to do
1The crewTrades, labourers, plant operators. The bulk of the site.They are in the two-second moment all day, and most near-misses happen to them. Perception is rarely the gap. Speaking up is.The default cohort. The pact and the four moves are built for them, in their language, and everything else is a variant of the day built here.
2Crew leadersLeading hands, supervisors, forepersons. Run the pre-start.They set the tone the crew copies, and the campaign lives on five minutes of their time each week. Toolbox talks have drifted into a sheet read out.The hinge. They deliver the wave talks and model the moves first. The toolbox kit is built to be run by them in five minutes, not delivered by us.
3Site managementProject and site managers, off the tools.The crew judges the campaign by what leaders visibly back. A stop-work that is not backed once will not be tried twice.A short leader session before launch. They front the launch and two later moments, and they back the stop, out loud, every time.
4Subbies and labour hireTransient crews, on and off the site, often missing the campaign.They rotate through, may not know the site's norms, and are routinely designed out of site culture programs.The pact reaches them on day one through induction and a scan, and the ambient and posters carry it without needing a session. Nobody is on site a day without meeting it.

Cohorts two and three carry the campaign, not the workshop. Crew leaders run the weekly rhythm and site management backs it in public. Neither is a training deliverable. Both are commitments, and they are named on the program structure page.

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Section two  I  The crews

What each crew needs

Split into knowledge, attitudes, skills and habits, because a day can build the first two and only a campaign shifts the last two.
CrewKnowledgeAttitudesSkillsHabits
The crewTrades, labourersThe two-second moment, and that near-misses peak in routine tasks. The exact words for stopping a job early.Looking out is what mates do, not dobbing. Being pulled up is someone having your back. Reporting a near-miss is worth it.Saying one plain line to stop or slow a task. Asking for a spotter. Thanking a mate so the next one speaks up.Speaking early, before the task. Passing on what nearly happened. Checking in on a mate who seems off.
Crew leadersLeading handsWhy the four moves work, well enough to answer "why are we doing this". The simple way to thank a mate and put their name up.The pre-start is a conversation, not a notice read out. Their reaction to the first person who speaks up sets the whole crew.Running a five-minute wave talk from a card. Reframing an observation as looking out. Coaching the awkward conversation.Opening every pre-start with the pact. Thanking a mate in front of the crew. Closing the loop on what changed.
Site managementProject, site managersWhat the leading indicators are telling them, and how to read a rise in reporting as good news.Psychological safety as a safety control, not a soft extra. Their visible backing is the campaign's fuel.Backing a stop-work in public. Naming what the site is fixing, and by when.Asking about look-outs and shout-outs, not only incident counts. Walking the job and asking what nearly happened this week.
Subbies and labour hireTransient crewsThe pact and the four moves, met at induction. Who to speak to, and that speaking up is expected here.This site looks out for each other, and that includes me from day one.Using the same plain lines as everyone else. Scanning to practise once before the first shift.Making the pact on arrival, not after a fortnight.
Why the split matters

A program that only fills the knowledge and skills columns can be delivered in a day and will not shift a belief. The attitudes and habits columns are the campaign's real work, and they are the reason this runs over weeks with the crew's own leaders carrying it.

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Section two  I  The crews

A crew member up close

Who we are really designing for. A composite of the crew we meet on sites like this, not one real person.

Dan is twenty-three, two years in, good at his job and glad to have it. He has seen a few near-misses. A load swung wider than anyone expected. A mate reached into a machine that should have been isolated. Both times he saw it a half-second early, and both times he said nothing, because the bloke doing it had ten years on him and Dan did not want to be the new kid who cried wolf.

He is not careless and he does not need the rules explained. He needs it to be normal to say "oi, wait", he needs the words to be ready so he does not have to find them in the moment, and he needs the one time he does speak up to be met with "good pickup, mate", not a roll of the eyes. Get those three right and Dan speaks up every time. Get them wrong and he goes quiet for good.

Make it normal

The pact and the posters make looking out the visible default, so speaking is not stepping out of line.

Ready the words

The Say it wave hands him three plain lines, rehearsed once on the walk, so the moment has a script.

Meet it well

Leaders are coached to thank the catch, every time, because that is what makes the next one happen.

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Section three

The design

The moves, the waves and the channels, and the learning science underneath every one of them.

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Section three  I  The design

Design principles

Five rules the evidence demands. Every choice later in the design traces back to one of them.

Care, not compliance

Aim at the mate, not the rule. People wave away rules aimed at themselves and act for each other. We heard it in "you don't want to be the bloke who stops the job", so the whole campaign is framed as looking out for your crew.

Work the moment, not the manual

The crew already sees the hazard. The gap is the two seconds between seeing and saying. So we spend the design there, on that one decision, not on teaching rules people already know.

Hand over the words

Speaking up should not rely on nerve. We give the crew short, rehearsed lines for the moment, so acting is a script they already have, not a sentence they have to find while the pressure is on.

It has to be met

The first time someone speaks up and gets a roll of the eyes is the last time they speak up. Every design move makes sure a call is backed and thanked, so the behaviour is rewarded, not punished.

Owned by the crew's leaders

Campaigns that live on walls die on walls. This one is carried by the crew's own leaders in a weekly rhythm, because behaviour change sticks when the frontline leader owns it, not when head office broadcasts it.

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Section three  I  The design

Why this will work

The learning science the design stands on. Each principle is tied to the exact design decision it produced, and the page it lands on.
The principleWhat it means, plainlyWhere it lives in this campaign
Psychological safetyEdmondsonPeople speak up when it feels safe to be wrong in front of the crew.The whole pact, and the "it has to be met" principle carried into leader coaching. p.17, 26
Social normsWe do what we see the people around us doing, more than what we are told.The pact said aloud together, and ambient and posters that make looking out the visible default. p.17, 23
Implementation intentionsA rehearsed "if this, then these words" beats a general intention to speak up more.The three plain lines in the Say it wave, picked and tied to one job that day. p.20
ModellingBanduraWe copy what credible people around us are seen to do.Leaders go first and invite their own crew to pull them up, and the hero film shows a real, undramatic save. p.19, 24
Reinforcement over fearNudge, habit researchReward makes a behaviour repeat. Fear appeals spike, then fade and get tuned out.Thank it as a move in its own right, and the shout-outs board that makes speaking up high-status. p.22, 27
Spaced, multi-modal reinforcementThe same message, spaced over time and across channels, sticks far better than one hit.Four waves over weeks, each one reinforced by every channel at once. p.18
RelatednessSelf-determinationCare and belonging motivate more durably than compliance and consequence.The mateship framing, and a pact between equals rather than a rule from above. p.8
The limits of the claim

A campaign shifts behaviour and culture. It does not remove a hazard that engineering or a control should remove. I've Got Your Back sits alongside the hierarchy of controls and the site's safety system, sharpening the human layer, never standing in for the ones above it.

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Section three  I  The design

The four moves, and why they loop

Having someone's back is not one act. It is a short loop of four, and every time a crew runs it, the next time gets easier.
Seeit Sayit Backit Thankit STRONGER EACH LAP
The moment
See it

Notice the thing while it is still a near-miss. Attention is a skill the campaign trains, not a mood.

The two seconds
Say it

Say something early. "Oi, wait." We hand the crew the exact words, so the moment has a script.

The response
Back it

The mate backs the call, and a leader backs the stop. Speaking up has to be met, or it stops.

The reward
Thank it

Say cheers, not "yeah yeah". The thank is what makes the next person willing to speak.

The two-way pact

I've got your back. Have you got mine? Nobody is the hero watching over passive workers. Everyone is both the one looking out and the one being looked out for, which is what makes it a mate's promise rather than a manager's rule. Each move gets one colour, carried through every wave, poster and toolbox card so the crew learns the loop by sight.

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Section three  I  The design

The campaign on a timeline

About twelve weeks, then an ongoing rhythm. Indicative, and shaped to the site's own program in discovery.
Week 1
Prime
Teasers appear. Leaders briefed first.
Week 2
The Pact
Launch talk, film, posters. Every crew makes it.
Week 3
See it
Wave 1 talk. Back print and posters go up.
Week 4
See it
Reinforce. First catches start to surface.
Week 5
Say it
Wave 2 talk. Say-it cards and the scan drop.
Week 6
Say it
Reinforce. Leaders coach the words.
Week 7
Back it
Wave 3 talk. Management backs a stop in public.
Week 8
Back it
Observations reframed as looking out.
Week 9
Thank it
Wave 4 talk. The shout-outs board goes live.
Week 10
Thank it
First "look-out of the week" celebrated.
Week 11
Embed
The loop runs on its own. Pulse check.
Week 12
Embed
Hand the rhythm to the leaders. Review.
How to read it
  • Each wave is a fortnight: one leader talk, then a week to let it land and be reinforced by the channels.
  • Colour marks the move, carried from here through every poster, card and observation.
  • The waves overlap the launch and the embed, so the campaign never goes quiet between phases.
Then it keeps going

After week 12 the campaign moves to a monthly rhythm the leaders own: one refreshed talk, a fresh save celebrated, and the creative rotated so it never becomes wallpaper. Sustain is where most safety campaigns quietly stop, and where this one is designed to keep earning its five minutes.

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Section three  I  The design
1 · See it
2 · Say it
3 · Back it
4 · Thank it
Wave one  ·  the toolbox talk

See it: catch it while it's small

10 minutes, leader-led at the crew pre-start. Purpose: sharpen attention to the near-miss while it is still a near-miss, especially on the routine jobs where the risk hides in the familiar.
By the end, the crew can: name the line of fire on today's task, pick the routine jobs where autopilot dulls the risk, and treat a near-miss as worth a word.
TimePurposeLearning designContent and activitiesResources
0-2 minOpenLand the pactSaid aloud together, the promise sets the norm before the skill.Say the pact, ask the crew to say it back. Signpost today is about seeing it early, before it is a problem.Pact card
2-5 minReal momentMake it theirsStarting from a real near-miss activates what the crew already knows.Ask for one time this week something nearly went wrong. Highlight the two seconds where it could have gone the other way.Prompt on the card
5-8 minThe ideaThe line of fireOne concrete concept beats a list of hazards to memorise.Reveal the line of fire: where the energy goes if it lets go. Do a round, each names the line of fire on today's job.See-it card
8-10 minLock itSet the habitA single if-then plan beats a vague intent to "be more careful".Ask each to pick the one routine job today where autopilot hides the risk, and to look twice before it. Transition to work.Hi-vis back print
The habit this builds

Looking twice at the routine job, before it, not after. Treating a near-miss as a lesson worth a word.

Runs with the channels

This week the campaign goes visible: the back print appears on every hi-vis and the posters go up at the gate and the ramp, so the words are already around the crew.

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Section three  I  The design
1 · See it
2 · Say it
3 · Back it
4 · Thank it
Wave two  ·  the toolbox talk

Say it: the words for the moment

10 minutes, leader-led at the crew pre-start. Purpose: give every person a short, usable line for the two-second moment, so speaking up has a script instead of relying on nerve.
By the end, the crew can: use one plain line to stop a task early, ask for a spotter without it feeling weak, and name why saying it beats wearing it.
TimePurposeLearning designContent and activitiesResources
0-2 minOpenLand the pactA shared promise, said aloud, sets the norm before the skill.Say the pact and ask the crew to say it back. Signpost today is about the words, not the rules.Pact card, poster
2-5 minReal momentMake it theirsStarting from a real near-miss activates prior experience before new words land.Ask for one time this week someone nearly copped it. Do not solve it. Highlight the two seconds a word would have changed it.Prompt on the QR card
5-8 minThe wordsHand over the scriptA rehearsed line lowers the cost of acting in the moment.Reveal three lines: "Oi, wait." "Give us a second set of eyes." "I'm not comfy with this, let's check it." Do a round, each says one out loud.Say-it card
8-10 minLock itSet the habitA single if-then plan beats a general intention to "speak up more".Ask each to pick their line and the one job today they'll use it on. Scan the code to practise once on the walk.QR: Spot the moment
The habit this builds

Saying something early, in your own words, before a task, not after an incident.

Runs on a scan

Posters and this card carry a code to Spot the moment: a 30-second scenario where you choose whether to say something. No login, any phone.

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Section three  I  The design
1 · See it
2 · Say it
3 · Back it
4 · Thank it
Wave three  ·  the toolbox talk

Back it: speaking up gets met

10 minutes, leader-led at the crew pre-start. Purpose: make sure a call is met well, so the person who spoke up does it again, and so a stop-work is known to be safe to make.
By the end, the crew can: back a mate's call in the moment, and every person knows the site will back a genuine stop-work, every time.
TimePurposeLearning designContent and activitiesResources
0-2 minOpenLand the pactThe promise is a two-way one, and this wave is the second half.Say the pact. Signpost today is what happens after someone speaks up.Pact card
2-5 minThe other halfBeing backedReciprocity: the response decides whether speaking up survives.Ask what happens on this site after you speak up. Surface the times it went well and the times it did not.Prompt on the card
5-8 minBack the callWhat backing looks likeModelling: the leader shows the exact response to copy.Reveal backing is "good call, let's check it", not "she'll be right". Say plainly: a genuine stop-work will always be backed here.Back-it card
8-10 minLock itThe leader's promiseA public commitment from the leader binds the norm.Do: the leader commits out loud to back the next call, and asks the crew to back each other's. Transition.Leader card
The habit this builds

Backing a mate's call in the moment, and a leader backing a stop-work in public, every time.

Runs with the channels

This week site management backs a real stop-work in public, and posters carry "Back the call." One visible backing is worth a hundred posters.

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Section three  I  The design
1 · See it
2 · Say it
3 · Back it
4 · Thank it
Wave four  ·  the toolbox talk

Thank it: close the loop

10 minutes, leader-led at the crew pre-start. Purpose: reward speaking up so it repeats, and make it visible, because what gets thanked gets done again.
By the end, the crew can: thank a mate naturally, put their name up, and see people celebrated so speaking up becomes the high-status thing to do.
TimePurposeLearning designContent and activitiesResources
0-2 minOpenLand the pactThe last move is what makes the whole loop spin again.Say the pact. Signpost today closes the loop: the thank.Pact card
2-5 minWhy thankReward beats fearPositive reinforcement makes a behaviour repeat.Ask how it felt the last time a pickup got a "cheers" versus a roll of the eyes. Highlight which one makes you speak up next time.Prompt on the card
5-8 minThe shout-outs boardMake it visibleRecognition makes speaking up high-status, not snitching.Reveal the shout-outs board: put up the name of a mate who had your back, and the best of the week gets called out. Do: add one name from this week together.Shout-outs board
8-10 minLock itThe loop closesA specific next action turns the talk into a habit.Ask each to thank the next mate who speaks up, and to put up one name from this week. Transition, and the loop begins again.QR: shout-outs
The habit this builds

Saying cheers to a mate who spoke up, out loud and up on the board, so it is seen to be worth it.

Runs with the channels

The shout-outs board goes live and the first look-out of the week is celebrated. The reward is public, so the behaviour spreads.

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Section three  I  The design

On the ground: ambient and guerrilla

One message, on every surface the crew already looks at, never a noticeboard. Four ways in, each doing the same job: make people notice, and talk.
Worn · on the crew

The message on the back

On every hi-vis. The promise, walking the site all day.

Posted · at the decision

The posters

At the gate, the ramp and the smoko shed door.

Stuck · up top

The hard-hat sticker

On the helmet as well as the back, and collected.

Reflected · in the washroom

The mirror decal

The most important safety device on site.

Ambient does one job: notice and talk. It carries no lesson. It makes the crew feel the pact is already here, so the toolbox talk lands on ground that is already warm.

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Section three  I  The design

On the wall and on screen

Posters carry the words to the point of decision. The film carries the feeling, and shows the crew what having someone's back actually looks like.
The posters

One platform line and a family of action lines, placed where the moment happens.

I've got your back. Have you got mine?
Say something.Ask for eyes.Stop the job.Thank the catch.

Each poster carries a scan, so a wall is also a way into the two interactions.

The film

A short hero piece, plus micro-stories of small, undramatic saves. No blood, no sirens. Just a mate saying "oi, wait", and what it meant.

  • Opens the launch, then lives on phones and screens through the campaign.
  • Models the exact behaviour, so the crew sees it done, not described.
  • Real crews, real site, warm and plain, never a corporate safety video.
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Section three  I  The design

The two things they scan

Two 30-second interactions on any phone, reached by a code on the posters and the toolbox cards. No app, no login. This is where the campaign gets genuinely interactive.
Interaction one

Make the pact

A 30-second commitment. You read the two-way promise, tap to make it your own, and add the one mate you'll look out for this week. It ends with your pact on screen to screenshot.

Where: launch, induction for every new subbie, and the pact poster.
Job: turn a poster into a personal commitment, and reach the transient crews a talk never will.
Interaction two

Spot the moment

A branching scenario. You watch a routine task, and choose whether to say something and what to say. Every path plays out, so you rehearse the two-second decision with no wrong answer and no one watching.

Where: the Say it wave, the say-it card, and posters across the site.
Job: practise the words safely, and quietly measure the learning by which choices people make.

Built the HTML and Tiiny way, so they are self-contained, work on any phone with a camera, and need nothing installed. Keyboard operable and contrast-checked. What each interaction can capture depends on how it is hosted, confirmed with your team in build.

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Section three  I  The design

Leaders lead it

Campaigns that live on walls die on walls. This one is carried by the crew's own leaders, so it needs to be genuinely easy for them to run.

The toolbox talk cards

One card per wave. A five-minute guided conversation, not a script to read out: a prompt, the words, and one thing to lock in. Built to be run by a leading hand at the pre-start, cold.

The observation, reframed

The site's observation turned from an audit into looking out: peer to peer, counting look-outs and catches, not faults. Same walk, opposite feeling.

The coaching one-pager

How to have the awkward conversation without it landing wrong, and how to thank a catch so it counts. For the moments a card cannot cover.

Say cheers

A simple way to thank a mate in front of the crew and put their name up, so the leader's most important habit takes seconds, not paperwork.

The leader models it first, by asking their own crew to pull them up and meaning it. Everything in the kit is sized to five minutes a week, because that is the one commitment the whole campaign rests on.

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Section three  I  The design

Making it stick

Recognition is what turns a good week into a habit. Speaking up has to be the high-status thing to do, seen and celebrated, or it quietly fades.

The shout-outs board

A running board, physical and digital, of the mates who had someone's back this week. It counts shout-outs, not incidents, so the site has a number that goes up for the right reasons.

Look-out of the week

One catch called out each week, by a leader, in front of the crew. Public thanks is what makes speaking up spread.

Stories back to the floor

Real saves become the next micro-story and the next toolbox prompt, so the campaign is fed by the crew, not by us.

This is the reward move, Thank it, made visible. Every shout-out is a reason for the next person to speak up, and for the last one to do it again. It is the flywheel that keeps the loop spinning after the twelve weeks are up.

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Section three  I  The design

Look and feel

Warm, human and unmistakably a construction site. It looks like a brand the crew would wear, not a compliance poster they would ignore.
The palette
Charcoal
Hi-vis amber
Clay
Bronze
Bone

Charcoal and hi-vis amber lead, warm not clinical. Away from the road-sign green and red of standard safety signage. Amber nods to the vest without shouting, and each of the four moves keeps its own hue.

Type and tone
Oi, wait.

A clean, sturdy sans in plain, dry, unmistakably Australian words. It respects the worker. No wagging finger, no gore, no jargon. The kind of line a mate would actually say.

Plain, low-literacy English. Short lines a mate would say, readable at a glance from a distance.

Photography is photoreal and documentary, real crews on real sites, never stock-photo smiles. It shows the real diversity of a crew, women included. The full image direction is the ten-prompt set that accompanies this design. Final assets are produced in build.

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4
Section four

Delivering it

What gets built, what it costs, how we will know it worked, and what we need from you to start.

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Section four  I  Delivering it

Deliverables and investment

The core build, plus the options that flex to the budget. Figures are illustrative for this concept and would be a costed quote on a live job.
DeliverableWhat it isInvestment
Discovery and co-designRead the site's own data, tailor the pact, the words and the scenarios to this crew.Included
Creative platformThe pact, the tagline family, the four-move system, and the full look and feel.Core
Ambient and guerrilla kitHi-vis back print, posters, hard-hat stickers, mirror decals and the placement plan.Core
Poster suiteThe platform line and the four action lines, print-ready, each with a scan.Core
Leader toolboxFour wave talk cards, the observation reframe, the coaching one-pager, thank-and-log.Core
Two scan interactionsMake the pact and Spot the moment, built self-contained for any phone.Core
Recognition kitThe shout-outs board, the look-out of the week format, and the recognition flow.Core
Hero film and micro-storiesThe launch film and short saves. Video is the big cost lever, so it comes in tiers: self-shot and edited, or a live shoot with a production partner.Option
Launch and embed supportOn-site launch, leader coaching and the twelve-week measurement rhythm.Option
The shape of the investment

A core campaign build, priced as one package, with the film and the on-site support as options you match to your budget. The 123-ABC rate model and a firm quote follow discovery. Illustrative band for a build like this: from the mid tens of thousands, ex GST, with the film tier the main variable.

For the showcase

Detailed pricing and the full run tables are held back from the public version of this concept, so the approach can be shown without being copied wholesale.

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Section four  I  Delivering it

Evaluation and success measures

Kirkpatrick, adapted. One measure we own early, paired with one the site owns and can actually run. Every measure has an owner, because one without an owner never runs.
LevelWhenWhat is measuredFormatOwner
1 · ReactionLaunch, and after wave 4Do crews rate it as useful, and not preachy.Three-question pulseHungry Minds + site
2 · LearningSay it waveCan the crew use the words, and do they choose to speak in Spot the moment.Interaction choices, quick checkHungry Minds
3 · BehaviourWeeks 4 to 12, then ongoingLook-outs and shout-outs, near-miss reports, and the pulse "I feel able to speak up here".Shout-outs data, observations, pulseSite leaders
4 · Results3, 6 and 12 monthsRecordable injury trend and the culture survey.Site safety systemSite
The pulse tests the promise

The pulse statements are the outcomes in the first person, so the measure tests exactly what the design promised: "I've said something to a mate before a job this week." "When I get pulled up, it feels like someone has my back."

Read the headline the right way

Near-miss reporting is expected to rise first, then incidents to fall later. A rising report count is the campaign working, not failing, and leaders are briefed to read it that way.

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Section four  I  Delivering it

Project plan

From sign-off to a self-running rhythm. Indicative timing, with an alpha, beta and final review on every built asset.
Weeks 1-2
Discovery and co-design
Read the site's data, meet a pilot crew and their leaders, tailor the pact, the words and the scenarios. Owner: HM + site.
Weeks 3-6
Build the campaign
Creative platform, posters, ambient kit, leader toolbox and the two interactions. Alpha, beta and final on each. Owner: HM.
Weeks 5-7
Film
Shoot and edit the hero film and micro-stories, to the chosen tier. Owner: HM + production partner.
Week 7
Pilot with one crew
Run the launch and wave one with a single crew, adjust from what we see. Owner: HM + pilot leader.
Weeks 8-20
Launch and the twelve-week campaign
Prime, the pact, the four waves, embed. Leaders carry the weekly rhythm, HM supports and measures. Owner: site leaders.
Week 20+
Handover and sustain
Hand the rhythm and the refresh kit to the site, review results, agree the ongoing cadence. Owner: site.

Dates are indicative and shaped to the site's program in discovery. The build and the launch can run slightly in parallel, so the first crew can be making the pact inside about two months of sign-off.

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Section four  I  Delivering it

Risks and benefits

Named honestly, and each risk paired with the design response already built to meet it.
Risks, and the response

Leaders not freed up. The whole thing rests on five minutes a week. Response: it is the first commitment we confirm, and the kit is built to run cold in that time.

A stop-work not backed. One unbacked call kills the behaviour. Response: management commits publicly in wave three, and coaching makes backing the default.

It fades after twelve weeks. Response: Sustain is designed in, leader-owned, with a refresh kit and the saves flywheel.

Transient crews missed. Response: the pact is met at induction and carried by ambient, so nobody is on site a day without it.

The benefits

Fewer incidents, caught earlier. More near-misses spoken about means more traps removed before they become injuries.

A leading-indicator picture. Look-outs and shout-outs give leaders a number that moves before someone gets hurt.

A speak-up culture that lasts. Owned by the crew's leaders, so it holds after we leave.

A campaign the crew is proud of. Warm, human and theirs, not another compliance poster to tune out.

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In closing

The next step is the build.

I've Got Your Back changes one thing: the two-second decision to say something to a mate.

A spaced, leader-led campaign, built on the four moves that loop: See it, Say it, Back it, Thank it.

Carried by ambient, posters, film and two scan interactions, and owned by the crew's own leaders.

What we need signed off
The creative platform: the pact, the four moves and the look and feel.
The asset set to build: ambient kit, posters, leader toolbox, the two scan interactions and the recognition kit.
The film tier: a self-shot cut, or a production shoot.
Launch and embed support: in scope, or out.
What happens now

We begin the build. Sign these off and we start.

Hungry Minds  ·  More learning. Less yawning. Proof of concept  ·  hungryminds.com.au